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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>Design and Material - Design Perspective</title><link>http://www.q60.org/</link><description>Design information, design reference, material templates, graphic design, web design! - </description><generator>RainbowSoft Studio Z-Blog 1.8 Arwen Build 90619</generator><language>en</language><copyright>Copyright &amp;amp;copy; 2004-2012 by www.q60.org Design and Material. All rights reserved.</copyright><pubDate>Wed, 08 Sep 2010 04:15:24 -0700</pubDate><item><title>Let picture break room constraints</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Let-picture-break-room-constraints/</link><pubDate>Sun, 01 Nov 2009 15:49:15 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Let-picture-break-room-constraints/</guid><description><![CDATA[ In this article we will introduce a cutting technique, so that pictures of some breakthrough in the original boundaries.This design can attract the attention, but also to make breakthroughs in the original picture image space constraints, a good emphasis on one part of the picture height, dynamic and depth.</p> <p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/201022523253381.jpg" width="300" height="248" border="0" /> </p> <p align="center"> Figure 1 </p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Let-picture-break-room-constraints/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=762</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=762&amp;key=bd86520b</trackback:ping></item><item><title>Detail design of the United States: expanding operational area</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Detail-design-of-the-United-States-expanding-operational-area/</link><pubDate>Sun, 01 Nov 2009 15:49:01 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Detail-design-of-the-United-States-expanding-operational-area/</guid><description><![CDATA[ <strong> one of the details from Google talking about: </strong> </p><p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/20102252339579.jpg" alt="google-nextpage.png" width="308" height="69" border="0" /> </p> <p align="left"> as a whole are dashed border" Next" clickable area.Seemingly casual, but directly to improved availability of the details.Other page numbers are cleverly and the composition of the above letter o with clickable regions.Bing with Baidu and page-turning than, Google better.</p> <p align="left"> <strong> let's look at Twitter's registration page: </strong> </p> <p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/20102252339304.jpg" width="510" height="179" border="0" /> </p> <palign="left"> very very comfortable.To this page, Xia Guang may be tempted to fill out fill out.Tip text is also just right, can provide help, not annoying.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Detail-design-of-the-United-States-expanding-operational-area/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=763</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=763&amp;key=ec152093</trackback:ping></item><item><title>Perspective color wheel</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Perspective-color-wheel/</link><pubDate>Sun, 01 Nov 2009 15:47:48 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Perspective-color-wheel/</guid><description><![CDATA[ <strong> translator, if </strong>:</p>  as a designer, if you still say" this color look good, that color does not look good," then, this means you do not correctly understand the right color.In many of our articles, you can find trace of color wheel, which is the color we choose a powerful weapon.In this article, we will set out the basic principles of this color wheel, so that the relationship between the color you have a more clear understanding.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Perspective-color-wheel/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=764</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=764&amp;key=3ea4e059</trackback:ping></item><item><title>How do I put in a small space for big picture</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/How-do-I-put-in-a-small-space-for-big-picture/</link><pubDate>Sun, 01 Nov 2009 15:47:48 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/How-do-I-put-in-a-small-space-for-big-picture/</guid><description><![CDATA[<span class="STYLE104"> <strong> Original Source: </strong> </span> www.bamagazine.com <p align="left"> there are a narrow space: Web banners, news headlines office space, columnar ad, but a photo from the camerahave to much larger, they are generally the ratio of 6 × 4 Ying Cun.How do you deal with the relationship between the two?In this article, we provide three kinds of solutions.</p> <p align="left"> <strong> 1, news headlines: </strong> </p> <p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/201022523341549.jpg" width="336" height="434" border="0" /> </p> <p class="style64" align="center"> <strong> we would like a large photo used in header area where, how should I do?</strong> </p> <p align="left"> <strong>1,bold Cut: </strong> </p> <p align="left"> If your photo porosity andyou want to use the width of the area, we can shear photos bold.May make you feel fascinated by is a small picture can also convey the essence of great photos.</p> <p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/201022523341814.jpg" width="483" height="381" border="0" /> </p> <p class="style64" align="center"> <strong> select a photo of the most vivid focus, and then in the photo on the application of shear.Surprise you is that you cut the more narrow, but the more powerful sense of photos!</strong> </p> <p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/201022523341950.jpg" width="452" height="127" border="0" /> </p><p align="left"> right on the map as long as the fancy one, our eyes will be able to quickly receive a variety of information, including: </p> <ul> <li> their age; <li> their gender; <li> their hair;<li> their clothes; <li> their expressions; <li> their relationship; </li> </ul> <p align="left"> all of which is exactly what we need!</p> <p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/201022523341630.jpg" width="441" height="305" border="0" /> </p> <p class="style64" align="center"> <strong> would be cut after the pictures used in this report relating to the title of retirement services, the effect is very good, had to spend an entire big picture than the effect ofeven better </strong>!</p>]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/How-do-I-put-in-a-small-space-for-big-picture/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=765</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=765&amp;key=d412d8cb</trackback:ping></item><item><title>Small punctuation, big role in</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Small-punctuation-big-role-in/</link><pubDate>Sun, 01 Nov 2009 15:46:51 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Small-punctuation-big-role-in/</guid><description><![CDATA[ <img src="http://www.q60.org/UploadPic/2010-2-2/201022523357297.jpg" width="510" height="175" border="0" /> </p>  in their daily work, often overlooked the role of punctuation, in fact, in the English interfaceText design or the design of Chinese language interface, text, punctuation is an important component.To make a good interface design, not only attach importance to the visual, interactive as well as the wording of expression, but also attach importance to the use of punctuation.Explore the relevant issues here slightly, hoping to initiate drew attention.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Small-punctuation-big-role-in/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=766</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=766&amp;key=ba61bb78</trackback:ping></item><item><title>Analysis of the relationship between design and content rendering</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Analysis-of-the-relationship-between-design-and-content-rendering/</link><pubDate>Sun, 01 Nov 2009 15:46:51 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Analysis-of-the-relationship-between-design-and-content-rendering/</guid><description><![CDATA[ Sometimes, planners (or demand, interactive) to the contents of the framework of the draft plan to build a good show, after the direct" lost" to the designer, so designers had drawn up the framework ofto beautify the content came out the effect, often fail to planner (or demand, interactive) effects of the desired objectives, and then was repeatedly revised and grinding.How to change this situation?I would like to planner (or demand, interactive) aims to be clearly defined, and then do a sound analysis of information architecture, content of primary and secondary position, Forum structure, occupied an area of exquisite refinement should be handed over to the designer'sis a comprehensive framework for improving the program as far as possible, while the designer does need a comprehensive understanding of the objectives and content division of the reasons, several aspects of integration in order to make beautiful designs.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Analysis-of-the-relationship-between-design-and-content-rendering/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=767</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=767&amp;key=f9bf5f4d</trackback:ping></item><item><title>How to choose fonts and pictures with the English</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/How-to-choose-fonts-and-pictures-with-the-English/</link><pubDate>Sun, 01 Nov 2009 15:39:35 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/How-to-choose-fonts-and-pictures-with-the-English/</guid><description><![CDATA[ <strong> translator if】 【</strong> When the picture has a close relationship with the text, how to choose abe able to match the fonts and pictures?In this paper, an example of a detailed discussion of one of the solution.For us the use of Chinese readers, equally revealing.This article also teach us how to" see" a thing - this is an essential skill as a designer.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/How-to-choose-fonts-and-pictures-with-the-English/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=768</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=768&amp;key=ce399479</trackback:ping></item><item><title>Differences in art and design</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Differences-in-art-and-design/</link><pubDate>Sun, 01 Nov 2009 15:36:57 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Differences-in-art-and-design/</guid><description><![CDATA[ text: The Difference Between Art and Design </p> " in the end what will be separated from art and design?" Such a topic may sound hard to understand, long time, has also been discussed countless times.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Differences-in-art-and-design/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=769</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=769&amp;key=f90f6d1e</trackback:ping></item><item><title>Internet products in the invitation mechanism for</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Internet-products-in-the-invitation-mechanism-for/</link><pubDate>Sun, 01 Nov 2009 15:36:08 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Internet-products-in-the-invitation-mechanism-for/</guid><description><![CDATA[ <strong> invitation mechanism </strong>?My first reaction is that Gmail, the first students to have a Gmail account, and are anxiously looking forward to the coming of the.Gradually, this approach has been extended to open to Internet products, thereby forming a pattern.This seemingly" simple" method behind it is implicit in a set of well-conceived business model.In the hanging foot user appetite for the same time, earning praise and concern large degree of fame and fortune integrated.Anyone can be invited is not issued, you must first confirm that they have that child norm.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Internet-products-in-the-invitation-mechanism-for/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=770</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=770&amp;key=0bed3d6d</trackback:ping></item><item><title>Create a visual impact</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Create-a-visual-impact/</link><pubDate>Sun, 01 Nov 2009 15:34:21 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Create-a-visual-impact/</guid><description><![CDATA[ 【<strong> translator, if </strong>】 Whatever the design, first and foremost it must be able to get attentionalso means that it must have some kind of visual impact, or else no one will be patient imagine what will happen.In this paper, several factors come to discuss how to change from the size, color and contrast to make your use of the design give left a deep impression.This total of two pages.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Create-a-visual-impact/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=771</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=771&amp;key=4d197f29</trackback:ping></item><item><title>Tag and Tagging</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Tag-and-Tagging/</link><pubDate>Sun, 01 Nov 2009 15:34:21 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Tag-and-Tagging/</guid><description><![CDATA[ <strong> Note: This article was published in the" programmers" Article 10, there is abridged.</strong> </p>  <strong> Tag </strong>, literally translated label, is a user-defined, is used to describe the information [1] the key word.<strong> Tagging </strong> is the user for the information given Tag behavior.Delicious, Flikr and other Web2.0 websites to promote the development of its popularity to become social bookmarking, photo album services, blog sites such as the common features.But Tagging is a kind of brain power to the user can not afford the behavior of light: to information classification is still not easy to describe the information or not.For a message, it should be Tag categories or attributes?Areas should be wider or narrower?Tag as possible, or within a certain amount of control?Particularly difficult, since it does not advance planning, can not be well is expected to be Tag content development, entry, maintenance is not easy.However, the current situation in terms of network development - personal self-generated content (Bo-wen, pictures, video, etc.) the rapid increase in various kinds of information massive influx - Tag can be described as a powerful tool for information management.Organize the literature review this article the way, respectively, discussed: 1. Tagging the pros and cons; 2.Tagging system and UI Design </p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Tag-and-Tagging/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=772</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=772&amp;key=66b60c66</trackback:ping></item><item><title>On the simplicity of mark</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/On-the-simplicity-of-mark/</link><pubDate>Sun, 01 Nov 2009 15:33:02 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/On-the-simplicity-of-mark/</guid><description><![CDATA[<strong> logo </strong> is a simple tool, like hammers, simple and practical.If a tool function of too many lead to weakened its effectiveness, then keep it simple.You do not need a hammer there are too many beautifully decorated.For the symbols are the same token, it is concise, clear and elegant.I am talking about are those that form of grace that allows many different audiences found his vision motivated and makes it easier to remember.Can people remember is a very important point.If you sign the form too Xuanmu gorgeous, hard to never forget it.<p align="left"> design of a <strong> Compact </strong> sign of difficulties, because we have to considerThis flag is attractive.Simple logo can be unambiguously convey your message.Design a simple and ugly symbol is easy to design a simple and dull marks can easily design a simple and easy to do the same vague signs.That designers how to really simple to do it, so that hammer is a hammer, symbol is a symbol?The answer is very simple (but the process is not simple and may from time to 1:00): a careful study of clients and audiences.It all relates to communication.</p> <p align="left"> Customer convey information, and the audience to receive information.Symbolic pattern as a signal.Therefore, a designer must understand that customers need to communicate what information to target audiences, we must understand the audience what is the best means of communication.Coming back to the design process, when we have conducted sufficient research and analysis work, clients and audiences have a clear understanding and experience to our customers products and services, the customer's goals become our own goals, then go to theMost people shivering in part: We need to start design.</p> <p align="left"> visual recognition of the effectiveness in the pursuit of this goal, we can have hundreds of possible designs.But almost most of the designs are deviated from the target is issued, and only a few prospects for development.We do not have any short cut can only be found in a number of draft design of a number of possible options.This process is an ordinary man and nature exist.</p> <p class="style83" align="left"> <strong> Logo Design </p>]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/On-the-simplicity-of-mark/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=773</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=773&amp;key=ccd332ac</trackback:ping></item><item><title>Raise design standards of the 9 major Tips</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_11/Raise-design-standards-of-the-9-major-Tips/</link><pubDate>Sun, 01 Nov 2009 15:30:33 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_11/Raise-design-standards-of-the-9-major-Tips/</guid><description><![CDATA[ to improve the design level, provided of course, must master the basic software technology and understanding of the theory of professional knowledge.Following is a rapid increase in design level of the nine tips.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_11/Raise-design-standards-of-the-9-major-Tips/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=774</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=774&amp;key=2a2694c8</trackback:ping></item><item><title>Search results pages (SERP): Introduction</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_07/Search-results-pages-SERP-Introduction/</link><pubDate>Tue, 28 Jul 2009 11:46:35 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_07/Search-results-pages-SERP-Introduction/</guid><description><![CDATA[ always wanted to write on the search results page article out of experience, and even directories are finishing, but that has not been good hands.</p>  because it always felt a lot worse things that need to study the needs analysis requires authentication.Also recently organized a look at a group of companies in this line of communication designers to share and found that we would like to exchange points are also very high.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_07/Search-results-pages-SERP-Introduction/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=775</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=775&amp;key=cfcc2d59</trackback:ping></item><item><title>Logo Design Guidelines</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_07/Logo-Design-Guidelines/</link><pubDate>Tue, 28 Jul 2009 11:46:35 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_07/Logo-Design-Guidelines/</guid><description><![CDATA[ <strong> 【translator if】 </strong> as a non-profit prevention of youth suicide institutions, FiveAlive want to have a unique logo to suit their propaganda.They decided on the site through the competition means to select the logo, this is a customer of this design project review.But the mainstream design community to such by popular race ways to design logo practice has been doubts.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_07/Logo-Design-Guidelines/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=776</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=776&amp;key=a90543c3</trackback:ping></item><item><title>Submit content how to deal with space-time</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_07/Submit-content-how-to-deal-with-space-time/</link><pubDate>Tue, 28 Jul 2009 11:46:30 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_07/Submit-content-how-to-deal-with-space-time/</guid><description><![CDATA[ finally able to breathe out, write something in.Front-end was too busy, and very depressed, and now been adjusted o'clock.</p>  my design principles is to meet the needs of the premise, as far as possible to simplify, simplify, then simplify.One with a chat with friends, he asked me as an interactive designer, you have the three principles?I answered: 1. In order to design user-centric, so that simplifies things; 2. A balance between business needs and user experience of the weight; 3. There conscious downstream, but the non-interference in the downstream secondary innovation.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_07/Submit-content-how-to-deal-with-space-time/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=777</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=777&amp;key=222c5ead</trackback:ping></item><item><title>Product designers core competencies</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_07/Product-designers-core-competencies/</link><pubDate>Tue, 28 Jul 2009 11:46:30 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_07/Product-designers-core-competencies/</guid><description><![CDATA[<p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/201022523724714.jpg" width="510" height="81" border="0" /> </p>  recently encountered a lot of search, is basically wrong to playmistakenly hit to find insiders, in the greeting ritual, after they complained to me that is very difficult to move, or is in the rival company pry not move, or is the lack of capacity.I am here mainly refers to the product designer, has been some discussion that a product designer (better known as the interaction designer) What is the core competency?Neither the BD market insights, and no ability to operate in planning operations, not to mention the professional customer service capabilities.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_07/Product-designers-core-competencies/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=778</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=778&amp;key=530a436f</trackback:ping></item><item><title>Image Focus Design</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_07/Image-Focus-Design/</link><pubDate>Tue, 28 Jul 2009 11:46:06 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_07/Image-Focus-Design/</guid><description><![CDATA[ Translator's note: how to make a general picture has become more powerful?How to consciously guide the reader's eyes go to the image of a region?How to more effectively communicate to your target?8 simple design techniques to allow you to easily easy task.Create a focal point in the picture, but also let your pictures get a new life.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_07/Image-Focus-Design/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=779</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=779&amp;key=129cb4ea</trackback:ping></item><item><title>A Brief Discussion of the U.S. Yahoos home page revision</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_07/A-Brief-Discussion-of-the-US-Yahoos-home-page-revision/</link><pubDate>Tue, 28 Jul 2009 11:46:06 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_07/A-Brief-Discussion-of-the-US-Yahoos-home-page-revision/</guid><description><![CDATA[ Yahoo announced yesterday that the U.S. version of the home page, which also considered the Internet a major event, especially designed for friends.And now the U.S. Yahoo's case was not a good situation to have a radical revision, but also be a need to have some courage.In fact, this new version as early as a few months ago, has revealed a certain peer out of the blog, but did not too much attention.Announced yesterday that a formal revision after the teach you in a circle before a careful study a bit.The overall evaluation of this revision is the equivalent of Vista to Win7, that is the same kernel, but in the interaction and experience, and mechanism.</p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_07/A-Brief-Discussion-of-the-US-Yahoos-home-page-revision/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=780</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=780&amp;key=55ff49d7</trackback:ping></item><item><title>Transformers Taobao mind animation production process</title><author>Null (admin)</author><link>http://www.q60.org/Design-Perspective/2009_07/Transformers-Taobao-mind-animation-production-process/</link><pubDate>Tue, 28 Jul 2009 11:45:51 -0700</pubDate><guid>http://www.q60.org/Design-Perspective/2009_07/Transformers-Taobao-mind-animation-production-process/</guid><description><![CDATA[<p align="center"> <strong>" Transformers Taobao mind" - an interactive animation production process </strong> </p> <p align="center"> <img src="http://www.q60.org/UploadPic/2010-2-2/201022523814384.jpg" width="510" height="370" border="0" /> </p> ]]></description><category>Design Perspective</category><comments>http://www.q60.org/Design-Perspective/2009_07/Transformers-Taobao-mind-animation-production-process/#comment</comments><wfw:comment>http://www.q60.org/</wfw:comment><wfw:commentRss>http://www.q60.org/feed.asp?cmt=781</wfw:commentRss><trackback:ping>http://www.q60.org/cmd.asp?act=tb&amp;id=781&amp;key=d7e76fbf</trackback:ping></item></channel></rss>
