Step 2 felt the aircraft looks a bit too clean, is not realistic. We add some noise to it, the new layer, the implementation of filter> motley> Add Noise, volume set to 50%, check the color.
Step 3 mixed-mode is set to [Soft], opacity 40%, and then press Alt at the mottled layer and air layer between the click, add the clipping mask.
Step 4 aircraft in order to make dynamic, we need to do now is to make its propeller turning up, obviously I am talking about visual dynamic, but not really moving. To do this, we must first copy the layer and then extract the propeller plane. To do press Ctrl + J to copy the aircraft floor, and moved to the top, and then use a pen or lasso tool to select the propeller, remove the body against the post-election. In order to facilitate browsing, we can first hide the layer below the aircraft.
Step 5 we extracted the propeller and then copy the layer, rotate a small angle, and then select Fuzzy fuzzy tools to deal with the propeller blades, the hardness of 0%, strength 50%.
Step 6 We had our propeller blurred layer to reproduce, and then rotate a a small angle, opacity set to 50%. Eraser can be coated tools and refine in order to achieve the best results.
Step 7 in order to render the atmosphere we want, we want to add some smoke effect of the propeller. A new layer, and then select the brush tool, hardness 0%, a diameter of about 10px, around the propeller to draw a black circle and a brown circle.
Step 8 and then execute filters> fuzzy> Gaussian blur, volume set to 20px, now we can see that we want the trick.
Step 9 display layer below the aircraft to see results.
Step 10 Next, we will join a number of burns, flame and smoke, so we recruited by a burning material images.
Step 11 We are burning the material directly to the pictures sucked into the picture we are dealing with, as may later re-use, so I copied the first layer. and then we rotate to the right place, add the mask, select a black brush painting, the hardness of 0% in the mask where we do not erase the part. In the process need to constantly adjust the opacity of the brush in order to achieve the best possible transition effects. This step we have given rise to mainly burn marks.
Step 12 this step we have to do some smoke effects, smoke to be added to the tail behind the drag was like. If you feel that material inside the smoke effect is not very good, you can find another smoke material, or directly with the filter> rendering> clouds to deal with smoke effects. If there is brush it best.
Step 13 Now we have to burn the end of the effect of processor, we have material on the interception of a traces of burning. Then put the tail.
Step 14 mixed-mode is set to [light], and then add the mask in the mask with the brush wipe where no part.
Step 15 this step we have to deal with the effect of the flame, we intercepted a flame in the material inside combustion section, and then added to the tail, add a mask for processing. In the process need to constantly adjust the opacity of the brush in order to achieve the best possible transition effects.
Step 16 we have just to copy a layer of flame moved to the fuselage, and then tackled in the mask. The flames of the fuselage relatively small, because the aircraft was falling trend, mainly concentrated in the tail flame. (In order to facilitate the observation, to deal with this step when we first hide the tail of the flame.)
Finally, some of the details are processed, add a background to be completed after the.
◎welcome to give out your point。